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Aubrey

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 37 total)
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  • in reply to: Mobile Object Selection #55248
    Aubrey
    Customer

    You know, I thought I was being smart as I had a hidden dummy object with the material but of course I was changing the material of a group and the dummy was in that group. Took the dummy out and all works as it should. Thanks for your help.

    in reply to: Verge3D 4.1 for Blender is out! #55213
    Aubrey
    Customer

    Thanks Yuri, I see many new things I want to experiment with! :good:

    in reply to: External html triggering animation #54915
    Aubrey
    Customer

    I finally worked it out from your example Crunch. Thank you once again.
    I was able to take the json from the pages of the custom post type on the site I made to pull the store id in as custom field to build the list in verge3d then use the listener.
    This will save me heaps of time down the road so I dont have to build the puzzles for each menu item.
    I have attached a screen shot if anyone else has this issue.

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    in reply to: External html triggering animation #54786
    Aubrey
    Customer

    Hi Crunch,
    Still struggling with this a little. I see where your coming at with your example and that would work better if the numbering of the items was more structured but let me explain what i’m after with this a bit more.

    I have external html with a menu of 68 items and the items have an id that match the objects in the verge scene. These names are not necessary numerically sequential and have different letters in the beginning. In the verge scene it is set up so you click on the object that moves the camera to that object and launches a sidebar element with details in the parent html of this site (with help from kdv77kdv). The camera information for this step is brought by custom parameters from blender to verge3d so I do not have to repeat the same puzzles for all 68 items.

    What I would like to have is a listener to find which html element id from my parent web page that the user is rolling over or clicking and hilighting and/or moving the camera to that object (with the same id) via the coordinates that is carried over from the custom parameters of the blender file.

    Is this doable or should i just do a mouseover/mouseout/click for each of the 68 elements?

    Thank you so much for any input.

    in reply to: Using UIkit in WordPress #54693
    Aubrey
    Customer

    Brilliant! :yahoo:
    It was the ‘parent’ in the js that I needed.
    Thank you so much for your help. It’s great to see someone so active helpful in this community.

    in reply to: Using UIkit in WordPress #54674
    Aubrey
    Customer

    When I clicked on the cube before it did not open the side bar. Looks to be a different file now.
    Thank you so much.

    Would you mind if I can have a copy of your project files to have a deeper look as I cannot recreate at the moment. Maybe it has to do with me being in wordpress?

    in reply to: Using UIkit in WordPress #54672
    Aubrey
    Customer

    Thank you for your help but I fail to see what this example is supposed to show? I need an interaction with the 3d scene to open the offcanvas element.

    in reply to: Using UIkit in WordPress #54669
    Aubrey
    Customer

    Yes, this is a project i’m working, I have elements in my site that I would like my 3d poject to interact with. So yes, JUST a side bar for now with more later.
    So my question doesnt matter what it is but that if you can interact with elements outside the iframe

    in reply to: Using UIkit in WordPress #54667
    Aubrey
    Customer

    Offcanvas essentialy brings up a modal as a sidebar.
    https://getuikit.com/docs/offcanvas

    I would like to be able to open a modal outside of the iframe.

    in reply to: Using UIkit in WordPress #54665
    Aubrey
    Customer

    Ok, I’m seeing what the issue is now. I added the modal html and css into the project html and it seems to be working there but this is not going to work for me.

    Looks to be that you cannot trigger the javascript to the parent outside the iframe? Is there way to do this?

    in reply to: Using UIkit in WordPress #54664
    Aubrey
    Customer

    Ah, think that is what I was looking for, I have put the
    document.getElementById in there and now not getting error but still not pulling up the window its supposed to.

    One step closer, thanks!

    in reply to: Using UIkit in WordPress #54660
    Aubrey
    Customer

    I have tried already tried this as well as with the local versions I’m using on the site and still getting the same error.

    in reply to: Using UIkit in WordPress #54657
    Aubrey
    Customer

    unfortunately no, I get
    Uncaught ReferenceError: offcanvas is not defined

    To call the component you need UIkit as seen in their docs here.
    I’m not familiar enough with javascript but how would you import or include the library in the V3d projects js file?

    in reply to: External html triggering animation #54646
    Aubrey
    Customer

    Thanks Crunch, I’ll have to mull over that and see if can parse it to what I would need. The menu is generated in wordpress but i’m sorting it out through php so would be no issues adding parameters. The ids are not necessarily sequential. The ids of the buttons match the names of the objects though.

    Will let you know how I go and if you have anything further to add that would be great.

    in reply to: Interactive Map #26757
    Aubrey
    Customer

    Love the toon styling! Good work

Viewing 15 posts - 16 through 30 (of 37 total)