Zoom constraint on mobile VS desktop.

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This topic contains 3 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 month ago.

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  • #18979
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    jvetulani
    Newbie

    Hi!

    Whenever I setup the camera constraints on a new project the min and max zoom constraint as set up in the verge3D camera settings in Blender work as expected on desktop, however on mobile it allows for a far bigger range of motion in relation to the size of the object – meaning I start with a small zoomed out object, and I can zoom out further than on desktop.

    I need the object to fill the same portion of the screen on mobile as it does on desktop – any way to do this with the puzzles?

    Thanks!

    #18982
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    This behavior is kinda expected as the aspect ration is very different on mobile.

    You can probably play with Horizontal or Vertical sensor fit for the camera and see if it helps.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #18985
    Avatar
    jvetulani
    Newbie

    Setting it to Vertical FIT with Height set to 18 seems to have worked :) Works fine on mobile and desktop, thanks!

    #18992
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    glad it helped! :good:

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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