Think I may have found another bug related to background transparency. This one is a little different than the last one I reported.
When background transparency is enabled, emission materials with reduced strength appear transparent (or partially transparent). My example below is with the strength set to zero, but it happens with any value below 1.0.
Thanks Ivan! My actual shader is a little more involved. I only simplified it to report the bug. I’ve just removed transparency for now. I’ll update the app when the next version of Verge is available. Thanks again for the fast fix!