- 2020-02-27 at 2:59 pm #23932
I’m attempting to set the value of Z rotation on my environment via puzzle. I have transparency set in the configure application puzzle. As soon as I enable this puzzle, my background becomes visible.
Attachments:You must be logged in to view attached files.2020-02-27 at 3:14 pm #23935Yuri KovelenovDeveloper2020-02-27 at 5:01 pm #23937
That’s not what I’m seeing. I get the checker background in puzzles view. Then I enable the puzzle driving rotation value in my shader. That’s when the environment appears (no more transparency). I’m also having a similar issue with the Bloom post effect enabled. There I get a black background instead of transparency. Both problems appear in the web application just the same as they do in Verge.
Attachments:You must be logged in to view attached files.2020-02-28 at 7:31 am #23948Ivan LyubovnikovDeveloper
Both these issues look like bugs in the engine. We are going to investigate it further. Thanks for the report!
Co-founder and lead developer at Soft8Soft.2020-02-28 at 10:00 pm #24012
Thank you Ivan. This one is causing me problems on my current project. Let me know if you need a sample file or anything from me.
Branden2020-03-03 at 8:28 am #24166Ivan LyubovnikovDeveloper
We fixed both issues, transparent backgrounds should work as expected in the next verge3d update.
Co-founder and lead developer at Soft8Soft.2020-03-03 at 4:37 pm #24220
Thanks Ivan! Looking forward to it.
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