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Won’t open on iPhone either in Safari or XRViewer

Home Forums General Questions Won’t open on iPhone either in Safari or XRViewer

Viewing 10 posts - 1 through 10 (of 10 total)
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    Posts
  • #44412
    johngrigni
    Customer

    I tried to open this link in Safari on an iPhone and it loads the page three times and craps out. Same thing in XRViewer. It works fine on a desktop, and on my iPad (iOS14.7.1). Any idea what’s causing it? This could be a deal killer for this client.

    Here is the link:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:005d816859/applications/frameover/index.html

    I’m attaching the screenshot from my phone.

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    #44423

    Hi John,

    your app loads too many big (2k) textures, and iPhones have too little memory. Try to reduce texture space, or make a low-end scene specifically for iPhones.

    Chief 3D Verger | LinkedIn | Twitter

    #44424

    great house by the way! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #44426
    web
    Customer

    Sry to hijack that thread, I’ve experienced that iOS issue too many times. I also did notice that it was related to the memory management in iOS. But I wasnt able to find a specific value were that limit is. Do you have any detailed information about this Yuri?

    #44442

    But I wasnt able to find a specific value were that limit is.

    We cannot say the exact limit, since WebGL (and the browser itself) is a complex system which distributes hardware resources on its own. All we can recommend is to test out your app on real devices.

    Chief 3D Verger | LinkedIn | Twitter

    #44449
    johngrigni
    Customer

    Thank you very much! I’ll try that immediately.

    #44473
    johngrigni
    Customer

    Okay, I’ve reduced all the textures to 1024×1024 or smaller, eliminated a large number of them, and tried again. Same problem. I even made sure to remove all website data to soft8soft in my iPhone settings.

    New link to look at the app:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:005d816859/applications/frameover_mobile/index.html

    #44480
    johngrigni
    Customer

    I reduced the textures to 512×512 or smaller, still not working. It’s very frustrating. If you can’t help, I’ll just try eliminating meshes until something works, I guess.

    #44490

    Hi John,

    I invoked performance profile on your Verge3D scene (hot keys P-P-P , works without iframe) and it shows that it uses a very big shadow map (16k x 8k). Such a map alone occupies ~0.5 Gb of memory.

    The reason for that is that Point lamps use cube maps for rendering shadow (6 maps atlas), and in your shadow settings you set their size to 4k.

    This is really slow and takes a lot of memory so I’d recommend disabling shadows for your Point light (or make shadow map size 256 px).

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    Chief 3D Verger | LinkedIn | Twitter

    #44504
    johngrigni
    Customer

    Thank you again! That did the trick. Your technical help is, as always, awesome!

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