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Wireframe visible depending on viewing angle

Home Forums Graphics / 3ds Max Wireframe visible depending on viewing angle

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  • #32717
    jamjam
    Customer

    Hey,

    We are using 3ds max and PhysicalMaterial for our model.
    Depending on the viewing angle the wireframe starts to get visible.
    I´ve attached the reduced max file with texture.
    Gif showing the issue: https://ibb.co/yRLGc7Q

    The materials are PhysicalMaterial with a single base color map.

    Any idea what causes this issue?

    Slightly Off-topic: Is it possible to add the verge3D Parameters to a existing material?

    Thanks

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    #32724
    jamjam
    Customer

    Seems the problem is cause by the UV edge.
    The texture has a 2px padding.

    #32730

    Yes, because of that and the solution is to bake with bigger padding.

    Co-founder and lead graphics specialist at Soft8Soft.

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