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“When clicked” and animated rigs

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  • #29791
    Avier3DAvier3D
    Licensee

    Hi people,

    It seems that if an object’s animation significantly changes its shape and volume, and when used as clickable object, V3D will only keep the original shape as the reference volume that can be clicked, it won’t update to the current shape/volume. So in order to trigger another action through a click, you have to click the empty space, not where the topology currently is.

    Attached image with example case with a divider wall in an archviz project. I can click the wall in order to trigger the folding animation….but if I want to click it again to unfold it, I have to click in the empty area where it used to be.

    Fix or turnaround?
    Thanks.

    -I had a look at the forums but could not find any similar topic with this issue-

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    #29795

    You can use two invisible object as trigger for click on puzzle. One will be for one stage of your wall, second will be for another stage. To create invisible object just add transparent BSDF to a mateial and set blend type Clip for the material. This is the best way.

    Co-founder and lead graphics specialist at Soft8Soft. Blender only and forever!

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