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What’s the Most Advanced WebGL Web App You’ve Seen?

Home Forums General Questions What’s the Most Advanced WebGL Web App You’ve Seen?

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #81774
    jerenz
    Participant

    I’m wondering what’s the most advanced WebGL-based web apps out there.
    Knowing that limitations on WebGL like polycounts , textures size , shaders etc.
    Share your favorite projects or insights—I’m super curious about what’s possible in the browser!

    For me , it’s this one
    https://comm.data.env.service.ec.europa.eu/pollinator-park/index.html

    • This topic was modified 1 week ago by jerenz.
    #81776

    Nicely done! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #81777
    Tam Chen Kien
    Customer

    Check this out !
    https://goprop.ai/my/?location=kl
    A 3D property marketplace developed using V3D by me and my team.

    #81780

    epic! :good:

    Chief 3D Verger | LinkedIn | Twitter

    #81784
    visualizer
    Customer

    Hey V3D team !
    One thing I noticed about Pollinator sample is …
    How they could set a limitation to panning of the camera outside the sky dome?
    In Verge there are no such possibilities of setting limitations.

    #81788
    kdv
    Participant

    How they could set a limitation to panning

    they didn’t. no panning is used.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #81810
    visualizer
    Customer

    oh
    If it is so, then how com ethe panning limits outside or near dome?

    is there a way to restrict the panning range?

    • This reply was modified 6 days, 8 hours ago by visualizer.
    #81843
    spirou4d
    Customer

    Hi jerenz,
    Do you know how to obtain this go ahead onclick , I love it! :good:
    Is it possible for me here : http://sitarchi.free.fr/Cimetiere_Brion.html
    to visite with lonely click on the wall/ground.

    Now I search to use a collision material on every meshes but I can understand….Please help if possible. I create a ground object on all but don’t work. :wacko:
    Thks in advance.

    EDIT; I found the solution for the collision material.

    • This reply was modified 3 days, 2 hours ago by spirou4d.

    Patrick Depoix
    Architecte D.P.L.G.
    Historien-chercheur en histoire de l'Architecture
    Ex-Maître de conférence de l'Ecole d'Architecture de Lille-Région Nord
    Etude en cours: Le mausolée Brion - Carlo Scarpa.

    5/28 Bd Faidherbes,
    08600 Givet
    France
    Port (+33/0) 06 21 41 97 79
    Skype:oikakeru
    Pour répondre --> Mailto:patrick.depoix@free.fr

    [The “real architecture” only exists in the drawings. The “real building” exists outside the drawings. The difference is that “architecture

    #81867

    Hi Patrick,

    Do you know how to obtain this go ahead onclick , I love it!

    We are about to release a new demo that shows off exactly this feature. Making it public in a few days, please stay tuned.

    Chief 3D Verger | LinkedIn | Twitter

    #81870
    spirou4d
    Customer

    Thks Yuri I”m waiting excited…

    Patrick Depoix
    Architecte D.P.L.G.
    Historien-chercheur en histoire de l'Architecture
    Ex-Maître de conférence de l'Ecole d'Architecture de Lille-Région Nord
    Etude en cours: Le mausolée Brion - Carlo Scarpa.

    5/28 Bd Faidherbes,
    08600 Givet
    France
    Port (+33/0) 06 21 41 97 79
    Skype:oikakeru
    Pour répondre --> Mailto:patrick.depoix@free.fr

    [The “real architecture” only exists in the drawings. The “real building” exists outside the drawings. The difference is that “architecture

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