Home › Forums › General Questions › What’s the Most Advanced WebGL Web App You’ve Seen?
- This topic has 9 replies, 6 voices, and was last updated 2 days, 13 hours ago by
spirou4d.
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AuthorPosts
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2025-05-07 at 3:26 am #81774
jerenz
ParticipantI’m wondering what’s the most advanced WebGL-based web apps out there.
Knowing that limitations on WebGL like polycounts , textures size , shaders etc.
Share your favorite projects or insights—I’m super curious about what’s possible in the browser!For me , it’s this one
https://comm.data.env.service.ec.europa.eu/pollinator-park/index.html-
This topic was modified 1 week ago by
jerenz.
2025-05-07 at 5:54 am #81776Yuri Kovelenov
Staff2025-05-07 at 9:07 am #81777Tam Chen Kien
CustomerCheck this out !
https://goprop.ai/my/?location=kl
A 3D property marketplace developed using V3D by me and my team.-
This reply was modified 1 week ago by
Tam Chen Kien.
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This reply was modified 1 week ago by
Tam Chen Kien.
2025-05-07 at 9:17 am #81780Yuri Kovelenov
Staff2025-05-07 at 1:37 pm #81784visualizer
CustomerHey V3D team !
One thing I noticed about Pollinator sample is …
How they could set a limitation to panning of the camera outside the sky dome?
In Verge there are no such possibilities of setting limitations.2025-05-07 at 2:05 pm #81788kdv
ParticipantHow they could set a limitation to panning
they didn’t. no panning is used.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-05-08 at 1:55 pm #81810visualizer
Customeroh
If it is so, then how com ethe panning limits outside or near dome?is there a way to restrict the panning range?
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This reply was modified 6 days, 8 hours ago by
visualizer.
2025-05-11 at 6:16 am #81843spirou4d
CustomerHi jerenz,
Do you know how to obtain this go ahead onclick , I love it!
Is it possible for me here : http://sitarchi.free.fr/Cimetiere_Brion.html
to visite with lonely click on the wall/ground.Now I search to use a collision material on every meshes but I can understand….Please help if possible. I create a ground object on all but don’t work.
Thks in advance.EDIT; I found the solution for the collision material.
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This reply was modified 3 days, 2 hours ago by
spirou4d.
Patrick Depoix
Architecte D.P.L.G.
Historien-chercheur en histoire de l'Architecture
Ex-Maître de conférence de l'Ecole d'Architecture de Lille-Région Nord
Etude en cours: Le mausolée Brion - Carlo Scarpa.5/28 Bd Faidherbes,
08600 Givet
France
Port (+33/0) 06 21 41 97 79
Skype:oikakeru
Pour répondre --> Mailto:patrick.depoix@free.fr[The “real architecture” only exists in the drawings. The “real building” exists outside the drawings. The difference is that “architecture
2025-05-12 at 7:59 am #81867Yuri Kovelenov
StaffHi Patrick,
Do you know how to obtain this go ahead onclick , I love it!
We are about to release a new demo that shows off exactly this feature. Making it public in a few days, please stay tuned.
2025-05-12 at 8:31 am #81870spirou4d
CustomerThks Yuri I”m waiting excited…
Patrick Depoix
Architecte D.P.L.G.
Historien-chercheur en histoire de l'Architecture
Ex-Maître de conférence de l'Ecole d'Architecture de Lille-Région Nord
Etude en cours: Le mausolée Brion - Carlo Scarpa.5/28 Bd Faidherbes,
08600 Givet
France
Port (+33/0) 06 21 41 97 79
Skype:oikakeru
Pour répondre --> Mailto:patrick.depoix@free.fr[The “real architecture” only exists in the drawings. The “real building” exists outside the drawings. The difference is that “architecture
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