Home › Forums › WebGL & WebXR Troubleshooting › WebXR Render Quality
- This topic has 7 replies, 4 voices, and was last updated 1 month, 2 weeks ago by
kdv.
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2025-09-08 at 3:38 pm #84519
tomtm
CustomerHi,
If you want less jittering lines in the depth of your scene,
this snipped you can insert in the exec. puzzle might helpapp.renderer.xr.setFramebufferScaleFactor(1.5);
// 1.0 = Standard, 1.25–1.5 = better, using more PerformanceIf you know other snippets that might help enhancing render quality please let me know.
Greets Tom
2025-09-09 at 5:23 am #84523
visualizerCustomerInteresting tip.
Can you put a compare image before / after? in Which case it performs better?2025-09-09 at 9:37 am #84528Fabulous FOUR
CustomerSorry, mistake response. Can’t delete
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This reply was modified 1 month, 2 weeks ago by
Fabulous FOUR.
2025-09-09 at 9:55 am #84531kdv
Participant// 1.0 = Standard, 1.25–1.5 = better, using more performance
1.5 appears to be the maximum possible value. it gives 2520×2640 per eye. really much better than 1680×1760 by default
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-09-09 at 12:07 pm #84533tomtm
CustomerWould be nice to change this paramter dynamiclly, but I am afraid, the renderer doesn”t like this at all. But maybe there is a way to do this.
If you have a generally an inexpensive scene to render, 1.5 really looks very good.Can’t wait the next VR/AR Hardware with better computing power.
2025-09-10 at 8:48 am #84549kdv
Participant1.5 really looks very good
1.83+ looks even better ))) set the render resolution for Home & 2D apps to 2048 per eye and as a result you will get 3072 per eye. now it looks really good.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2025-09-10 at 9:00 am #84551tomtm
Customerwow, with 2.0 my scenes with higher polycounts would completly collaps.
But if you have a very good optimized scene, you can easely scale up.2025-09-10 at 9:10 am #84552kdv
Participantmy scenes with higher polycounts would completly collaps.
not a fact. can you share your app for testing? kdv (at) izh (dot) com
in my Virtual Reality Demo it runs smoothly at 3072 per eye with 72 fpsPuzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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