Home › Forums › WebGL & WebXR Troubleshooting › Web AR, object placement and surface indicator hide issue!
Tagged: Surface detection, Surface indicator, web ar
I am having an issue with hiding the surface detection mesh after placing the object. I added the “hide” puzzle after the object placement but it’s not working.
another thing is it doesn’t detect the surface properly, it places the object like floating on one plane but not really detecting different levels like desks or chairs!
I used your AR scene and just replaced your model with mine but it doesn’t seem to work the way it should be.
I attached a screenshot of the puzzle.
I am also trying to load another scene to replace the current scene but it’s not working, only appending scene works but the original scene still in place!!
also all functions and interactions isn’t loaded with this added scene so basically it just added the original gltf discarding all the stuff I did on verge!
is this the way it is or there something I need to do so it can load the new scene with all edits and replace it with the current scene ?
Test your math:
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