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Verge3D viewer quality on mobile devices

Home Forums WebGL & WebXR Troubleshooting Verge3D viewer quality on mobile devices

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  • #34289

    Dear community,

    May I ask for your help with below question?

    While displaying our products on mobile devices, both Android and Iphone, we are sometimes experiencing noticeably lower quality rendering.

    I am attaching screenshots to demonstrate:
    – example 1 one is from desktop usage in Chrome browser
    – example 2 is from AR display on Samsung Galaxy S20 ultra
    – example 3 is from Chrome browser in mentioned cell phone

    It is obvious that both AR version and desktop version are sharper and/or has higher resolution than cell phone browser display (we see similar worsen looks on iphone).

    I am familiar with underlying Three.js library.

    Question: Are we doing some render scaling on mobile devices in web browsers*? And if so, how can we control it? The point is, we would like to control this quality setting ourselves (ideally display highres on higend devices etc).

    *From what i remember, Three.js has renderer.setPixelRatio(aspectratio) which looks very similiar. Is it the case?

    thank you very much in advance,

    Petr Sehnal, Precismo

    You must be logged in to view attached files.


    You can set screen scale with the the screen scale puzzle. (in puzzle editor go to system tab)



    Thank you, this is exactly what i needed!




    please send me this WebAR puzzle because verge3d Augmented reality does not work but it demo work so please send me your puzzle

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