Verge3d printing to console data problems!

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This topic contains 4 replies, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 1 week ago.

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  • #17800
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    ohyes
    Newbie

    Hello,everyone!
    When I tested the application, I used the puzzle to output the data of the application to the console and got the data. Is the red box the number of triangular faces?If so, why is the quantity inconsistent with the quantity in 3dsmax? It should be noted that I have converted the model into a triangle when exporting!3dmax shows 25,456 faces! :cry:

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    #17802
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    Hi,

    This parameter depicts the overall number of triangles processed in a single rendering frame. Some graphics effects (such as shadows) require additional passes so the geometry total can be higher compared to what you see in the original model.

    3D Verger, the CEO
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    #17816
    Avatar
    ohyes
    Newbie

    Hi,Yuri!
    So, what can I do to reduce the number of this parameter?By reducing the shadow map size or sampling?I think this high parameter may be the reason for the poor mobile device experience!

    #17817
    Avatar
    ohyes
    Newbie

    Through experiments, I found that shadow mapping parameters do not affect the number of parameters.The shadow map parameter has a constant effect on this parameter unless the shadow is turned off!:cry: :cry:

    • This reply was modified 1 week ago by Avatar ohyes.
    #17825
    Yuri Kovelenov
    Yuri Kovelenov
    Developer

    You can reduce the number of processed triangles by turning off multi-pass effects (shadows, reflection, refraction, post-process effects), or by optimizing the models.

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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