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Verge3D Blender: Wire render causes other objects to lose smooth shading

Home Forums Bug Reports and Feature Requests Verge3D Blender: Wire render causes other objects to lose smooth shading

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  • #35830
    agorodesign
    Customer

    Hi,
    I’ve found an odd bug where certain objects with wire rendering cause other objects to export with only flat shading.

    In the .blend attached, the sphere and Suzanne both have smooth shading, but as long as wire rendering is turned on for the plane, Suzanne exports with only flat shading. It happens both when clicking “Sneak Peek” and when exporting a full .gltf for a project.

    Not sure why this happens, but I’m working on a project with a lot of wire rendering objects, so I’m encountering it a lot.

    I’m on Windows 10 / Verge3D 3.5 / Blender 2.9.

    Thanks!

    #35854

    Hi,

    Thanks for the bug report! We’ll fix this bug in the next Verge3D update. The reason why this happens is that those objects share the same material (called “White” in your test file). For now, as a workaround you can make single-user copies of such shared materials.

    Co-founder and lead developer at Soft8Soft.

    #35883
    agorodesign
    Customer

    Ahh, thank you for the future fix as well as the workaround! :good:

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