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Verge3d and blender and threejs

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  • #51149
    behnami454
    Participant

    Hi hope you doing well
    Im new at this technology and Im stuck in this problem

    I created a new app in Verge3d app manager
    added a click event on a cube in puzzle

    then i click save button

    and when i open the app in blender and go to sneak peek that click event doesnt work

    AND

    when i open the app in blender and get a gltf export from it and use it in threejs ( using gltf loader ) that event click still doesnt work

    totally I mean it only effect on html file . what should be my puzzle that this click effect on gltf file too?

    please give a solution to me thanks :-( :-(

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    #51161

    hi,

    Sneak Peek only previews the gltf file – it does not apply puzzles. More on that here https://www.soft8soft.com/docs/manual/en/blender/Beginners-Guide.html#Running_Your_App

    Three.js may not accept Soft8Soft extensions to gltf. You can switch on the ‘gltf 2.0 compatible’ checkbox for your materials which will export ‘standard gltf’.

    Chief 3D Verger | LinkedIn | Twitter

    #51163
    behnami454
    Participant

    thanks for your answer .

    so is there a way I can make each object in blender clickable?

    I want to design a group of logos beside each other that when user click on every one it goes to there website

    thank you so much

    #51165

    check out this tutorial https://www.soft8soft.com/docs/manual/en/blender/Beginners-Guide.html#Puzzles
    also this video may help

    Chief 3D Verger | LinkedIn | Twitter

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