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Home Forums Official Announcements Verge3D 4.0 pre1 available!

Viewing 8 posts - 16 through 23 (of 23 total)
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  • #49811

    hi,

    It seems that with heavier scenes where it also appends items after loading, the entire browser freezes, unlike with verge 3.9. Is this going to be sorted by the final release?

    can you isolate this issue and send us an example? (you can use the enterprise support email if privacy is a concern)

    Chief 3D Verger | LinkedIn | Twitter

    #49812

    hi,

    Whenever I use texture compression w/ 4.0, my scene exports to only a black screen– do you have any idea why that would be happening?

    make sure there are files basis_transcoder.js and basis_transcoder.wasm in you app folder (see the forum post above)

    puzzle for deviceorientation

    will think about it!

    Chief 3D Verger | LinkedIn | Twitter

    #49880

    Hi Soft8Soft!

    Whenever I use texture compression w/ 4.0, my scene exports to only a black screen– do you have any idea why that would be happening?

    Filtering is off and compression is set to auto in the Node sidetab.

    Sidebar: Also, is there any way that a puzzle for deviceorientation could be added to the final version of 4.0? To enhance V3D experience for mobile users?

    I have the same problem with the black screen on an application initially created with Version 3.9.
    I did the following already:
    Copying the files basis_transcoder.js and basis_transcoder.wasm from the folder of a new application which I created with 4.0 into the folder of my existing 3.9 application.
    I did also rewrite the gltf file. Tried it with and without texture compression both times I got a black screen.
    Before it was working, now its all black.

    #49906
    tyom
    Participant

    I faced the same problem when compressing textures.

    #49953

    I did reinstall 3.9 and everthing is good there, apart from 2 other issues regarding iPad & Android displays which I will post separately.

    Regarding the black screen, any news?

    #50252
    xeon
    Customer

    With three.JS having released v138 any chances V3D can jump to the latest before final release of 4.0?

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #50256

    three.JS having released v138

    Thanks for the heads up! We’ll check it out.

    Chief 3D Verger | LinkedIn | Twitter

    #50358
    jamdalu
    Customer

    Same thing here – black objects after updating the blender GLTF from an old project. I made sure to add the basis_transcoder.js and basis_transcoder.wasm files before posting. Is the only solution to use 3.9 with non 3.9 files?

Viewing 8 posts - 16 through 23 (of 23 total)
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