Verge 3D PBR – How can use it

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This topic contains 4 replies, has 3 voices, and was last updated by Mikhail Luzyanin Mikhail Luzyanin 6 days, 13 hours ago.

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  • #9598

    vincent
    Customer

    I am embarrassed to use the “Principal Shader” Verge3D PBR. Can you give a tutorial on video ?

    #9599

    I am embarrassed to use the “Principal Shader” Verge3D PBR. Can you give a tutorial on video ?

    You want to export your model to facebook?

    Co-founder and lead graphics specialist at Soft8Soft.

    #9607

    vincent
    Customer

    No, just improve my level in making shaders.

    #9609

    jem
    Customer

    Hi Mikhail,
    I was wondering about this this subject too. The Verge 3D documentation says to use the Verge 3D PBR shader “If your content needs to be compatible with glTF 2.0 standard for some reason (such as for posting your model on Facebook)”
    Is Facebook the only real use case for this shader or are there others? I have no need to support Facebook.

    #9610

    Verge 3D PBR shader “If your content needs to be compatible with glTF 2.0 standard for some reason (such as for posting your model on Facebook)”
    Is Facebook the only real use case for this shader or are there others? I have no need to support Facebook.

    It’s for facebook 3d-posts and compatibility with another software that can import GLTF files, like Godot, Unreal Engine, Unity, Three.js and Babylon GLTF viewers and others.

    Co-founder and lead graphics specialist at Soft8Soft.

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