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Verge 3D PBR – How can use it

Home Forums Graphics / Blender Verge 3D PBR – How can use it

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  • #9598
    vincent
    Customer

    I am embarrassed to use the “Principal Shader” Verge3D PBR. Can you give a tutorial on video ?

    #9599

    I am embarrassed to use the “Principal Shader” Verge3D PBR. Can you give a tutorial on video ?

    You want to export your model to facebook?

    Co-founder and lead graphics specialist at Soft8Soft.

    #9607
    vincent
    Customer

    No, just improve my level in making shaders.

    #9609
    jem
    Customer

    Hi Mikhail,
    I was wondering about this this subject too. The Verge 3D documentation says to use the Verge 3D PBR shader “If your content needs to be compatible with glTF 2.0 standard for some reason (such as for posting your model on Facebook)”
    Is Facebook the only real use case for this shader or are there others? I have no need to support Facebook.

    Jeremy Wernick

    #9610

    Verge 3D PBR shader “If your content needs to be compatible with glTF 2.0 standard for some reason (such as for posting your model on Facebook)”
    Is Facebook the only real use case for this shader or are there others? I have no need to support Facebook.

    It’s for facebook 3d-posts and compatibility with another software that can import GLTF files, like Godot, Unreal Engine, Unity, Three.js and Babylon GLTF viewers and others.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 5 posts - 1 through 5 (of 5 total)
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