We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Verge 3d does not recognize a scale change in z axis.

Home Forums General Questions Verge 3d does not recognize a scale change in z axis.

Viewing 13 posts - 1 through 13 (of 13 total)
  • Author
    Posts
  • #65128
    vergecurious
    Customer

    Is it just me or is this a glitch in Verge? I have a spring movement that I just cheated with a scale change in z axis in an animation in Blender. It works perfectly in Blender but does not scale in Verge. Is this a known glitch?

    #65130
    kdv
    Participant

    Is it just me or is this a glitch in Verge?

    It’s you. Verge3D has no such primitive issues. Show your files.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #65140
    vergecurious
    Customer
    #65141
    xeon
    Customer

    Hi Vergecurious…
    You have some logic issues in your puzzles preventing it from playing.
    To quickly see the model and z-axis animation are working properly use this puzzle.

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #65144
    xeon
    Customer

    I think you were trying to do the following:

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #65147
    vergecurious
    Customer

    I tried your code. I don’t think you are seeing the issue. The blue springs are not compressing and decompressing. They are projected into the aluminum plate instead. Everything else is playing properly. Only the scale is not working.

    I even stripped out all the puzzles and the scale does not work.

    #65150
    kdv
    Participant

    deleted…

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #65152
    kdv
    Participant

    All your animations are started automatically on the app loaded. BUT the 7 spring animation (the only one) is not allowed to be auto-started. That’s why this animation is not played in your app.

    Working logic (and all animations)

    Attachments:
    You must be logged in to view attached files.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #65164
    vergecurious
    Customer

    The question becomes, with all the logic puzzles stripped out of the simulation, why does it not play as it does in Blender? To me, this is a verge glitch. Having to use puzzles is simply a work around to make it play. You should only have to use puzzles to alter the Blender simulations original content.

    #65165
    vergecurious
    Customer

    I just replaced your logic file in my simulation and it does not work. The flat ground end of the die spring disappears in the aluminum plate. I really don’t know what you are seeing to think it works.

    #65166
    vergecurious
    Customer

    Here is a screen shot of the spring buried in the plate. This is not right.

    Attachments:
    You must be logged in to view attached files.
    #65168
    kdv
    Participant

    The question becomes, with all the logic puzzles stripped out of the simulation, why does it not play as it does in Blender?

    All your animations are started automatically on the app loaded. BUT the 7 spring animation (the only one) is not allowed to be auto-started. That’s why this animation is not played in your app.

    Read with more attention… One of your animations is not auto-played. In your logic you do nothing to force ALL animations to be played. For some unknown reason you disabled the Auto Start option for the springs in Blender and this animation is just NOT auto-played in Verge3D.

    I just replaced your logic file in my simulation and it does not work.

    Well, that means that you did something wrong. Most likely you didn’t re-saved puzzles. It’s not enough just to replace visual_logic.xml. You should open it in the puzzles editor and save to get updated visual_logic.js.

    I really don’t know what you are seeing to think it works.

    It just works if used properly

    Here is a screen shot of the spring buried in the plate. This is not right.

    Yes, that’s not right. But it’s only your mistake. You did it in Blender when disabled the Auto Start option for the springs.

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #65169
    xeon
    Customer

    Hi vergecurious,

    I was initially only looking at this as a bug request because of the subject line…but there is no bug.

    There are a few ways you can initiate animation created in Blender in Verge. You can use AutoStart and it will play back you animation in blender as you have it. In your case you have a mixed bag of objects some with auto start on and some with it off. However, since you created puzzles to trigger the animation. You want all the objects to have there Auto Start OFF.

    Once you do this you will find your animation scales correctly and the way you intended.
    then of course the animation begins as soon as it is loaded vs the double click you created.

    the choice is yours. Good luck.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

Viewing 13 posts - 1 through 13 (of 13 total)
  • You must be logged in to reply to this topic.