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V3D 4.10 Alpha Hashed issue

Home Forums Bug Reports and Feature Requests V3D 4.10 Alpha Hashed issue

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  • #85748
    illussimo
    Customer

    Hello, Yuri, Alexander, and the whole team,
    First of all, happy Christmas and a good and fruitful New Year! :rose:
    I recently decided to update my projects with Blender 4.5 LTS and Verge3D 4.10.
    I noticed that whereas Alpha hashed worked well before, it now gets a white hue the moment it turns transparent.
    On the forum, I found a report about this with using hair cards, but it is not specific to hair cards. It is generic.
    I also noticed that if the Render method in Blender is set to Dithered, the Automatic Setting for Verge3D doesn’t pick it up, but it will use Blended for export instead. You have to set it to Alpha Hashed. (That is a minor issue though.)
    I have included a test file and some screenshots
    Hopefully, this issue is already resolved in 4.11. :unsure:
    :bye:

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