We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Update to 3.3-pre2 no issues found, but Wishlist for future versions.

Home Forums Bug Reports and Feature Requests Update to 3.3-pre2 no issues found, but Wishlist for future versions.

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #30484
    illussimo
    Customer

    Hello,
    I have updated my vehicle fantasy applications to 3.3-pre2 without encountering problems. :yahoo: I only had to slightly adjust the values of roughness/metalness maps.

    I also improved some interactions and reversed some camera rotations. Check it out.

    I have a wishlist for upcoming Verge3D updates.

    Blender

      Verge3D export:

    1. Objects that are excluded and marked to not render are exported anyway.
      At the moment one has to move them into a View Layer that is excluded from export.
      It would be nice if that won’t be necessary any more.

    Puzzles

      Post-processing:

    1. Reflection still has some artefacts (I have
      included screenshots)
    2. Ambient Occlusion should be influenced by lighting direction.<br>Having occlusion on top of an object looks
      unnatural.
      Navigation:

    1. panning in the puzzle playground could be
      eased with for instance:<br>
      Ctrl-scroll to pan up/down<br>
      Alt-scroll to pan left/right
      Lists:

    1. A Search Function would be great
    2. :yes:

    3. A Tree View with a collapse function for Object
      Children would also help a lot.<br>
      The often long (and for now, useless) list of Armature bones could be hidden with such a collapse function.

    <br>
    I hope that the Blockly API accommodates such improvements and the other requested improvements are doable as well.

    Thanks in advance,
    :bye: Simone

    #30598

    Hi,
    Thanks for the suggestions! I already added some things to our TODO list, some other we’re about to discuss internally.

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #33866

    Hi Simone,

    can you send us the project that shows off those reflection artefacts?

    Chief 3D Verger | LinkedIn | Twitter

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.