We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Update blender model with parameters from the verge3d inputs

Home Forums Graphics / Blender Update blender model with parameters from the verge3d inputs

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #52850
    mikelamenabar
    Participant

    Hi! This is my first post in this forum. I want to know if it´s possible to update the blender model with the parameters a client put in verge3D. I’m doing an app where the clients can modify a furniture, and I need to update the blender model to be able to produce the cut documentation for the parts of the furniture. I can do it by hand, but will be amazine if it was an automatic process.

    #52856
    xeon
    Customer

    You may want to check out the Parameteric Models demo that comes with Verge3d as a sample project.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #52857
    mikelamenabar
    Participant

    You may want to check out the Parameteric Models demo that comes with Verge3d as a sample project.

    Oh I did! I already have a parametric model of my design. I just want to know if is there a way to import the parameters that I modified in verge3d to blender. If I put the furniture lenght to 1.2 meters, that I can extract that data from verge3d (or the hlmt) and importe that into my model in blender

    #52870
    kdv
    Participant

    If I put the furniture lenght to 1.2 meters, that I can extract that data from verge3d (or the hlmt) and importe that into my model in blender

    try this

    Puzzles and JS. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of meaning at all.

    #52933
    mikelamenabar
    Participant

    Ok! I will try that, thanks!

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.