We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Tracking Constraints advise

Home Forums Graphics / Blender Tracking Constraints advise

Viewing 1 post (of 1 total)
  • Author
  • #53564

    While testing my Gargoyle project with Blender 3.2 and Verge3D 4.0, I noticed some problems with the tracking of the eyes. See my former post.

    In the Blender 3.01 and Verge3D 3.9 version, I used Damped Track together with Limit Rotation constraints for eye tracking, which worked without any issues. Eye-tracking was smooth and precise.

    In 4.0, I switched to using Track To constraint, together with Limit Rotation constraint (with slightly different settings) and now the eye-tracking works well for 4.0. :yes:

    I don’t know if it was the change in Blender or in Verge3D that caused issues with Damped Track constraints.
    I would advise using Track To constraint if you use Blender 3.2 and Verge3D 4.0(.1).

    :bye: Simone

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.