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There was an error

Home Forums WebGL & WebXR Troubleshooting There was an error

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  • #37027
    ddaeng1
    Participant

    XZLoader._emDecompress: error code 2 (Memory usage limit reached)

    Bin file The glft file was compressed by xz, initialized init, and executed. But there was an error

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    #37032

    you are probably exporting very large scenes. You can edit the memory limit in the manager/server.py script.

    Find the line

    SERVER_MAX_BODY_SIZE = 256*1024*1024

    and edit it to something like

    SERVER_MAX_BODY_SIZE = 512*1024*1024

    Chief 3D Verger | LinkedIn | Twitter

    #37075
    ddaeng1
    Participant

    I did as described, but I get an error. Blender file size is 2GB and empty file size is 700,000kb. The glft file has been loaded and created. But the file size is 10000kb, I don’t know why it is so big. Reduced mesh and material as much as possible.

    #37209

    then you might try to specify even bigger number, say 1024

    Chief 3D Verger | LinkedIn | Twitter

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