- 2019-10-14 at 10:20 am #20230
I’ve been developing our first Verge3D project for a couple of weeks now.
I still can’t understand this weird camera behavior, Tween Camera to object works fine but the rotation is not translated and corrects itself in the last frame.
Here is the video: https://www.dropbox.com/s/8199bsi7dlc3bou/2019-10-14%2011-06-07.mp4?dl=0
One more question: is there a way to override default controls and assign mine? We are using touch displays and it needs 2 fingers to move the camera and single touch to rotate around the target, I need to swap that behavior.2019-10-14 at 3:02 pm #20277Yuri KovelenovDeveloper2019-10-14 at 3:06 pm #20278
Thank Yuri, this was my first thought. I have adjusted the camera as you said but it is still the same.2019-10-14 at 3:21 pm #20279
I have shifted targets and camera dummies by a few degrees and this problem is somehow gone but I cannot keep the camera position to keep north, its all kinda random.2019-10-15 at 8:45 am #20313
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