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Some Verge3D Requests

Home Forums Bug Reports and Feature Requests Some Verge3D Requests

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  • #26290
    NaxosCG
    Customer

    Hello there,

    After my very first real project with Verge3D, here are my requests :

    – Copy puzzle item using Shift + drag in place, like we do in 3dsmax :
    > faster than copy/paste, look for it in center, drag and place.

    – copy/paste several items. For now we can put them in library, or under a global temporary itme like “when clicked”, copy / past then remove from it. but ok, selecting several items (shift click ?) would help.

    – Rename, duplicate tabs

    – Search & replace occurences of a text in selectors, variables and so on, so we can copy/paste a full puzzle stuff for another part. In my example, i had to create puzzles with “BillesA”, then “BilleB”, i could have saved time.

    – debug mode : where we could advance step by step instead of realtime, so we can see what puzzle is resolved time after time, and then debug why this does not work as it should, or how we think it should.

    – progressive rendering for shadows from HDRi :
    > shadows from HDRi lighting is too heavy for real time, but maybe we could have it to come as a post effect, like AA using “disable rendering”. When we move, no shadows, when we release the mouse, shadows are coming, like in realistic mode in 3dsmax.

    – and most of it, RTX support for raytracing with nVidia ;-)

    More to come, for sure.

    "1+1=3... for large values of 1"

    #26327

    Thank you for the suggestions. I’ll add them to our tracker for consideration.

    Chief 3D Verger | LinkedIn | Twitter

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