I’ve got some problems under 3dsmax with “look at” animation constraint.
It works in 3dsmax, but not in Verge3D :
The objectA is linked to objectB, then look at a objectC, both objects B and C are animated.
Then i remembered that the Industrial robot demo is available for 3dsmax, so i took 2 objects from this demo, one mesh and one dummy.
I have used those into my scene, and it works…
Any special thing to know about look at constraint to make it work with Verge3D ?
have you bake your animation keyframe ? before to export in gltf for your “puzzle” dev. ?
(i use the same constraint for a fanuc robot animation too)
dummy etc… needs to be baked in each frame of your timeline)
For me i have two 3dsmax scene file
i don’t create animation in the “app manager files”, i import my scene in fbx file format and it baked all my keyframe. I used a “template empty scene” (just dome and HDR picture environment)
i try many solutions before that, (it’s far for me), this one works for me.
See you Best Regards