I’ve seen people asking about creating a mirror effect in blender but I need to know how to do it in 3dsmax. I’ve rendered out my cubemap, but do not know how to set it up in the material to work in Verge3d. Can you explain or show the hookups on material node as I cannot locate any resources to help. Thank you.
This topic was modified 4 months, 1 week ago by digiwip.
I’ve rendered out my cubemap, but do not know how to set it up in the material to work in Verge3d.
Mirroring renders automaticly from environment map with standart and Phisical material. Prerendered cubemaps are not suported yet. If you with you can leave a requeste in Bug Reports and Feature Requests forum to support 3ds max prerendered cubemaps.
Co-founder and lead graphics specialist at Soft8Soft.