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shader problem eevee/verge

Home Forums Graphics / Blender shader problem eevee/verge

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  • #33667

    Hello
    I have a shader working correctly in eevee but not in verge.
    I think the problem is the use of the random from the object info node..
    Any idea how to solve that ?

    I’m open to any ideas to simulate an air flow..

    Thanks,
    Laurent.

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    #33677

    Yes, random not supported, instead of it you can move each uv little bit difference for each mesh. Like this.

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    Co-founder and lead graphics specialist at Soft8Soft.

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