Setting baked lighting question

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This topic contains 1 reply, has 2 voices, and was last updated by Yuri Kovelenov Yuri Kovelenov 3 weeks, 3 days ago.

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  • #12055
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    digiwip
    Customer

    So I’ve got my diffuse texture which is a brick wall tiled on a building, but I want to bake the AO and use a different UV channel for that.
    So diffuse would use UV channel 1, and AO would use UV channel 2, is there a way to set that up in the material in Max. I saw the example of the blend material but didn’t see a way to set which UV channel each input was using. Thank you.

    • This topic was modified 3 weeks, 4 days ago by Avatar digiwip.
    • This topic was modified 3 weeks, 4 days ago by Avatar digiwip.
    #12061

    Hi,

    Multiple UVs are supported in Verge3D for 3ds Max through the Map Channel setting.

    3ds Max multiple UV through Map Channel

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