We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Rotate AiSkyDome maps

Home Forums Graphics / Maya Rotate AiSkyDome maps

Tagged: 

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #37506
    lumin8
    Participant

    If this is obvious, forgive me as I’m new to both Arnold and Verge3D. If I have an AISkyDome HDR, how can I rotate it so I can see the different lighting possibilities of the image in my scene? I’m seeing the Viewport updating but Verge isn’t taking those new rotations when look at via Sneak Peek in Maya2020.

    #37524

    Hi,

    This setting unfortunately is not supported yet. :unsure:

    Chief 3D Verger | LinkedIn | Twitter

    #37559
    lumin8
    Participant

    That is unfortunate and will look forward to an update sometime. I am surprised this isn’t a bigger discussion as it eliminates the ability to creatively find a rotational position for the HDR against the scene. I’m curious if this is a limitation of Maya and if Blender’s version supports it.

    Hopefully, you can add this rotation through the 2D matrix node which allow more than 360 around Y axis. It should follow whatever is showing in Viewport 2.0.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.