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Regarding using keyshot materials

Home Forums General Questions Regarding using keyshot materials

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  • #5197
    Luvanimation
    Participant

    Hi Verge3d lovers,

    i am intrigued by this software, but before i make the purchase i would like to know if its possible to do the following:-
    I render in keyshot and use rhino as the modeling software.

    Now i would like to export the scene from keyshot to verge3d, so that i can get the same look and feel of my render as in keyshot

    Is it possible to get the above done

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    #5206

    Now i would like to export the scene from keyshot to verge3d, so that i can get the same look and feel of my render as in keyshot

    Hi. I’m not fammiliar with keyshot render, so can’t say about it’s similarities a lot. As I can see by screenshots and tutorials of keyshot it’s shaders looks more closer to Blender’s Cycles that we are only start to support, for now you can use a PBR pipeline with one PBR node and connected a set of textures to it without iny complex intersections between them. 3ds Max version of shaders based on Standard materials and it’s nodes and also on Phisical Material with hte same restrictions as in the Blender’s Physical material (you can read about it in documentation). You can try Verge3D for free without any time limit on your own and understand is it possible for you to get the same result. You also can check Material Library and other demo to understand it’s possibilities and does this fits your needs.

    Co-founder and lead graphics specialist at Soft8Soft.

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