2021-05-15 at 4:45 pm #41040
I m trying with 3.7 beta to check the reflection map with light probe in blender.
However I am not getting it solved.
After a bit of trials I m able to see something in “sneak peek” but the same when I publish it doesn’t show reflections. check Image attached.
What wrong I am doing? Any help plz.2021-05-15 at 5:56 pm #41042
Here is another trial I was checking with.
The reflection in sphere looks ok but it looks abnormal in the backside plane/rectangle. looks as if magnified reflection.
What is wrong n my settings?
Also the floor doesn’t reflect. It has to be box? instead of plane?
How the HDR reflection can be avoided? when some objects might need it in the scene?
Thx2021-05-16 at 6:39 am #41046
There’s a difference in Blender and Verge or you just can’t get the same with the cubemap reflection on both? Cubemap reflection will work bad with flat object there’s no way to use them for flat object so they looked like a real reflection.
Co-founder and lead graphics specialist at Soft8Soft.2021-05-16 at 11:05 am #41047
Thx for the update.
That’s why I was wondering why it looks magnified in the reflection.
Yes there is difference in blender & verge; they are –
1. A magnified reflection
2. A blurred & dimmed reflection intensity wise slightly
Cant both be fixed by giving manual corrector button with values ? Just thought so.
Any plans you would fix these issues in near future versions?
2021-05-17 at 7:33 am #41058
- This reply was modified 1 month ago by visualizer.
Can you share your test scene?
Co-founder and lead graphics specialist at Soft8Soft.2021-05-19 at 6:02 pm #411482021-05-20 at 6:00 am #41160
just upload it to any file sharing service and leave the link here.
Co-founder and lead graphics specialist at Soft8Soft.2021-05-20 at 5:54 pm #411822021-05-21 at 7:47 am #41198
I see almost the same in Blender and Verge3D with some minor difference.
Co-founder and lead graphics specialist at Soft8Soft.2021-05-22 at 8:11 pm #41254
I was trying to highlight the significant magnification mainly.
and that slight blur is expected in reflection? or can that be fixed?2021-05-24 at 9:12 am #41289
and that slight blur is expected in reflection? or can that be fixed?
Yes, seems there’s some problems with blurring, we’ll look can it be fixed.
Co-founder and lead graphics specialist at Soft8Soft.2021-05-24 at 6:30 pm #41307
You already mentioned the limitation of flat surface reflection issue. However can there be any factor we can include to reduce size of reflection from unnecessary magnification? Just a sugegstion.2021-05-25 at 6:37 am #41319
This is a limitation of cubemap technique, to get proper reflections from flat surfaces better to use SSR. Reflection plane would help too, but it’s not supported yet.
Co-founder and lead graphics specialist at Soft8Soft.2021-05-25 at 5:16 pm #41386
Hope soon it will be.
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