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Tagged: transparency material
I have some questions about transparency materials
here is my problem : (show palms problem image)
Second question is about the shadow leaf.
i have a plane with an opacity map, but i would like to have the leaf shadow and no the plane. how it’s possible to do this ? (show shadow leaf image)
Thank you for your answers
According to the documentation:
“Blinn, Phong, Phong E
In Verge3D, these materials will be approximated by the PBR shading model, thus they might look differently compared to Maya Viewport.”
You might want to try switching the materials to PBR so you can control what is going on. Both the shadows and the ability to see the textures through the glass should not be an issue once you do.
You may also find this thread useful:
A problem happens when objects with opacity maps overlap in the view
Route 66 Digital
Test your math:
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