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Questions about lights in 3D Max 2021

Home Forums Graphics / 3ds Max Questions about lights in 3D Max 2021

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #40871
    gf3d
    Customer

    Hi there,

    i have 2 questions….

    1. is there a limit to the amount of lights in max which can be handled with verge3d?

    2.is there a way to include/ exclude with light that can be handled with verge3d?

    Thanks in advance

    Ger

    #40876

    is there a limit to the amount of lights in max which can be handled with verge3d?

    There’s no limits, but better do not use more than 3-4 lights per scene.

    is there a way to include/ exclude with light that can be handled with verge3d?

    You mean to exclude for export?

    Co-founder and lead graphics specialist at Soft8Soft.

    #40893
    gf3d
    Customer

    Hi there,

    well there must be a limit …i working on a realy big space scene….

    lots of planets and spaceships and other stuff flying around…

    Nice effects as well…..

    Right now i have about 40-50 lights in the scene….no shadows…

    Works really nice…

    But as soon as i put in one morer light….strange things happen..

    mostly the hide and show puzzles don´t seem to work anymore…

    no big deal…i was just wondering..

    The thing with the include/ exclude….

    what i mean is that in max you can include/ exclude objects for the lights….is this setting taken over by verge3d?

    Greets

    Ger

    #40899

    what i mean is that in max you can include/ exclude objects for the lights….is this setting taken over by verge3d?

    No, it’s not supported.

    Right now i have about 40-50 lights in the scene….no shadows…

    It’s depend on hardware but 40-50 light it’s huge amount for any type of hardware, better to keep them not much than 3-4, the best will be one.

    Co-founder and lead graphics specialist at Soft8Soft.

    #40903
    gf3d
    Customer

    hi. the problem is not the amount of lights…..it works really well….

    takes a bit to load…..about 1 min…which is ok….it is a project for
    where it is not important….for a point of information….with the necessary hardware…

    again the question…is there way to take over the include/exclude settings from the lights in verge3d?

    Greets

    Ger

    #40904

    again the question…is there way to take over the include/exclude settings from the lights in verge3d?

    Unfortunally, no.

    Co-founder and lead graphics specialist at Soft8Soft.

    #40909
    gf3d
    Customer

    ok thanks……in that case i have to work with the ranges of the lights……which works realy well

    #40913

    n that case i have to work with the ranges of the lights

    Yes, seems like it’s the only way.

    Co-founder and lead graphics specialist at Soft8Soft.

    #40916
    gf3d
    Customer

    as soon as this project is halfway done, i will upload it to my page and send you guys the link….

    my hardware is a quadcore with 12 GB ram and an

    amd saphire nito + Radeon RX 590 graphics board….

    on my computer it runs really nice as soon as all is loaded….

    later it will be running on a pc with quite a lot more hardware capabilities….

    greets

    Ger

Viewing 9 posts - 1 through 9 (of 9 total)
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