Question about the VR mode in release 2.10

Home Forums Puzzles Question about the VR mode in release 2.10

This topic contains 5 replies, has 2 voices, and was last updated by zjbcool zjbcool 6 days, 9 hours ago.

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #11291
    zjbcool
    zjbcool
    Participant

    Hi,
    I have updated the new release 2.10. And it works better in VR mode now!
    But I have 2 questions:
    1. What’s the different between “walking” and “sitting or standing” in enter VR mode puzzle.
    2. When I run the “Industrial Robot” demo, gaze-based reticle pointer works.But the HTC vive’s controller dos not recognized. It’s the same in a new project with Legacy VR mode.
    thanks.

    #11294

    Hi,

    What’s the different between “walking” and “sitting or standing” in enter VR mode puzzle.

    According to the specification, these are supposed to setup different controls – moving or stationary. In the current browsers’ experimental implementation there is no difference.

    But the HTC vive’s controller dos not recognized.

    It should create a virtual ray (line) for a controller. Only one ray is supported. Can you see it?

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

    #11297
    zjbcool
    zjbcool
    Participant

    no ray cast.

    • This reply was modified 6 days, 10 hours ago by zjbcool zjbcool.
    #11299
    zjbcool
    zjbcool
    Participant

    and i am using HTC vive pro in firefox brower.

    #11300

    Firefox is not working with controllers for some reason that we don’t understand. Please use Chrome with HTC Vive if you want to use the controllers.

    Founder & CEO at Soft8Soft
    LinkedIn | FB | Twitter | VK | 新浪微博

    #11301
    zjbcool
    zjbcool
    Participant

    OK.Thank you.

Viewing 6 posts - 1 through 6 (of 6 total)

You must be logged in to reply to this topic.