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Quaternions

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • #3035
    bkumanchik
    Customer

    Can quaternions be used for animation without having to bake animation?

    Thanks

    #3037

    Can quaternions be used for animation without having to bake animation?

    Yep, quaternions should work out of the box. :)

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

    #3038
    bkumanchik
    Customer

    Hmm, I’m having some weird issues with some animation using them if I don’t bake them. I’ll send a test scene ASAP.

    Thanks,

    Brian

    #3041
    bkumanchik
    Customer

    It stutters but if I change my blender scene to 60 fps it plays smooth.

    #3051

    Hi Brian!

    This seems like some interpolation issue. I’ve just tested rotation animation on the default cube with different FPS and rotation speeds, it looks fine to me. Yep, it would be very helpful to have your test file, if you wish you can send it to my email alex@soft8…

    Alexander

    Verge3D’s Tech Chief
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    #3061
    bkumanchik
    Customer

    Hey Alexander, I sent a file to Yuri, you can check with him.

    Thanks,

    Brian

    #3066

    For the record: it was a bug in the exporter script, residing in quaternions not normalized upon interpolation. The fix will be available with the next V3D4Blender release. Thanks for the feedback!

    3D Verger, the CEO
    LinkedIn | FB | Twitter | VK | 新浪微博

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