Apparently I’m having problems using materials with normal maps and shape keys in my scene.
The normal map structure of my object has
Texture Coordinate (Object) -> Vector Transform -> Mapping -> My Normal Map Texture -> Normal Map (tangent space) – this connected to a principled BSDF material.
I have several objects using shape keys in the scene, and the object I’m having problems with, Starts with the shape keys in the wrong format, it started to happen after applying this material, and simply removing the Normal Map node (Tangent Space), the shape key have their normal behavior. However I lose the effect of the normal map.
Would anyone know any tips on how to solve this?
Attached is the image of the material that I have this problem