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problem with export to GDLF in Blender ?

Home Forums Bug Reports and Feature Requests problem with export to GDLF in Blender ?

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #49135
    adamgraszk
    Participant

    Python: Traceback (most recent call last):
    File “C:\Users\AG\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\__init__.py”, line 140, in execute
    return gltf2_export.save(self, context, exportSettings)
    File “C:\Users\AG\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_export.py”, line 90, in save
    prepare(exportSettings)
    File “C:\Users\AG\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_export.py”, line 36, in prepare
    filterApply(exportSettings)
    File “C:\Users\AG\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\verge3d\gltf2_filter.py”, line 500, in filterApply
    if armature_object is None or len(armature_object.pose.bones) == 0:
    AttributeError: ‘NoneType’ object has no attribute ‘bones’

    location: <unknown location>:-1

    #49158

    Hi,

    This crash relates to an Armature object that does not has bones in its pose for some reason.
    Can you isolate this issue in a simplistic .blend file and attach it to this forum?

    Chief 3D Verger | LinkedIn | Twitter

    #49216
    adamgraszk
    Participant

    by mistake I gave the armature a deformation that was empty.
    is it possible to write a script that will remove empty modifiers when exporting?

    #49264

    I guess so. You can give it a try. As of export crashes, it should have just ignored such modifiers. We need to fix this.

    Chief 3D Verger | LinkedIn | Twitter

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