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Prevent certain objects to be affected by far plane clipping

Home Forums Programming Prevent certain objects to be affected by far plane clipping

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  • #83365
    Benjamin Busse
    Customer

    Is it possible to prevent certain objects to be affected by far plane clipping via code?

    This problem arises when you have a big scene and you want to show some distant objects (with not so much polygons), but keeping the detailed objects to be clipped at some distance.

    #83373

    Hi,

    In general the clipping distance should include the entire scene. I think what you’re trying to implement is called LOD (level-of-detail). Basically, if you need certain distant objects to be hidden, you might use the following puzzles:

    lod puzzles

    Soft8Soft Tech Chief
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