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Tagged: emission
- This topic has 13 replies, 3 voices, and was last updated 1 year, 11 months ago by
PLAN8.
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2023-11-17 at 4:32 pm #68623
PLAN8CustomerHooking an image texture up to the Principled bsdf shader in Blender version 4 appears to render a black and whit image – (yes, I have noticed the emission value is set to zero by default)
Using the standard simple emission shader works fine.
2023-11-18 at 3:11 am #68624kdv
ParticipantTested with v3d 4.5.0?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-18 at 8:19 am #68636
PLAN8CustomerYes, with v3d 4.5.0
2023-11-18 at 9:07 am #68640kdv
ParticipantJust tested the latest release 4.0.1. The emission color input is ignored. Waiting for the fix.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-18 at 1:36 pm #68646
PLAN8CustomerIs that a blender issue or v3d?
2023-11-18 at 2:16 pm #68647kdv
Participantv3d. for now only the solid color emission works. if the emission color is set to white connected textures are rendered as black-and-white. wait for 4.5.1 or roll back to 3.6.5
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-11-18 at 2:34 pm #68648
PLAN8CustomerOk, got it. Thanks.
Well the emission shader works as a work around.
Thanks for checking it.
2023-11-20 at 7:47 am #68697
Alexander KovelenovStaff2023-11-20 at 11:21 am #68705
PLAN8Customer
2023-12-04 at 9:11 am #68951
Alexander KovelenovStaffHi all, please to update to Verge3D 4.5.1 to confirm the issue is resolved.
2023-12-04 at 10:30 am #68952
PLAN8CustomerSadly, I think I still have the same problem – see screenshot looking through the backside of a thin surface with double sided render settings and opaque blend mode enables with AO.
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2023-12-04 at 12:57 pm #68955
Alexander KovelenovStaffSadly, I think I still have the same problem – see screenshot looking through the backside of a thin surface with double sided render settings and opaque blend mode enables with AO.
This appears to be the other issue (described in this topic), not the Emission factor.
2023-12-04 at 1:04 pm #68956
PLAN8CustomerAhh, so it is! My mistake, sorry!
I can confirm that the emission shader in BSDF is now working for me! thank you!
2023-12-04 at 1:04 pm #68957
PLAN8CustomerAhh, so it is! My mistake, sorry!
I can confirm that the emission shader in BSDF is now working for me! thank you!
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