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Point Cache

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #11603
    dhayes
    Participant

    Hi,

    Due to workflow issues I have to switch from Blender to 3DSMax. In blender I used animations with the .mdd format and an alembic file. I tried to use point cache in 3dsmax but unfortunately this isn’t working. Any ideas on any other ways I can do this ?

    #11604

    I tried to use point cache in 3dsmax but unfortunately this isn’t working. Any ideas on any other ways I can do this ?

    Unfortunally there’s no support for any vertex animation now. Work only object and armature animation. And the solution will be depend on what do you need to implement.

    Due to workflow issues I have to switch from Blender to 3DSMax.

    What kind of issues do you have may be we can help to find a solution to keep your workflow Blender based?

    Co-founder and lead graphics specialist at Soft8Soft.

    #11607
    dhayes
    Participant

    Thanks for your quick response,

    More people here work with 3dsmax than blender so that was the reason.

    #11616

    More people here work with 3dsmax than blender so that was the reason.

    Yes, here we can’t help). The Blender exporter now have more suported data on export to the engine than 3ds max version, so it’s better to use Blender if you have a very specific data on export like point cash.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 4 posts - 1 through 4 (of 4 total)
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