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Physics – Objects Moved on Z axis

Home Forums Puzzles Physics – Objects Moved on Z axis

Viewing 15 posts - 1 through 15 (of 20 total)
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  • #37487
    petropetro
    Participant

    Nothing else than defining a mesh object (corner of a room) as static and 3 cubes dynamic. Scene reload shows the 3 cubes normally sitting in the corner of the room falling from somewhere above… Any ideea what is happening and why the cubes are not left in the corner as I expect and it was before?

    #37488

    Please, share the project so we can find the issue and describe what you want to achieve in more details.

    Co-founder and lead graphics specialist at Soft8Soft.

    #37494
    petropetro
    Participant

    Here it is Michael.
    As You can see in the image link provided below with the disabled puzzle create rigid body dynamic, for the 3 wooden cubes, the scene is correct as you can see here:
    https://pasteboard.co/JKmzHdl.png

    If I enable the create rigid body, the cubes are placed somewhere above the walls and they are start falling when I refresh the scene, from somewhere above. Is the location set different when create rigid is set in the puzzles Mikhail ?

    #37495
    petropetro
    Participant

    I want cubes staying as in the image link in the corner even if I enable dynamic rigid body for them

    #37496
    petropetro
    Participant

    If I enable create rigid body only for the second cube I get https://pasteboard.co/JKmFWIC.png

    #37501
    petropetro
    Participant

    Please see in the attached zip file the physics issue I am experiencing. Enable disable dynamic rigid body creation to see that without it the boxes are sitting correctly in the corner.

    Please advise me where I do wrong ?

    Attachments:
    You must be logged in to view attached files.
    #37517
    petropetro
    Participant

    Any idea on what is it wrong with this ?

    #37518

    You need to apply scale for all objects in the scene before apply physics.

    Co-founder and lead graphics specialist at Soft8Soft.

    #37553
    petropetro
    Participant

    Did you mean like this Mikhail https://pasteboard.co/JKwUNou.png ?
    Probably not, as I get the same result… :wacko:

    • This reply was modified 1 month, 2 weeks ago by petropetro.
    #37568
    petropetro
    Participant

    is the above what you mean ?

    #37569

    This way: ctrl+a => Scale

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #37583
    petropetro
    Participant

    I did try but no success… please maybe check the attachment:
    blend physics needed ?
    Do I need to setup something in blender too ?

    I’ve attached a zip file with a copy of the cubes which also fall through the box panel bellow. :cry:

    • This reply was modified 1 month, 2 weeks ago by petropetro.
    • This reply was modified 1 month, 2 weeks ago by petropetro.
    • This reply was modified 1 month, 2 weeks ago by petropetro.
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    #37590

    You need to apply scale FOR ALL OBJECT THAT USES PHYSICS not only for cubes.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #37593
    petropetro
    Participant

    :yahoo: thx

    #37594
    petropetro
    Participant

    but first attachment still not works with this trick… I use there 3 already scaled cubes, maybe that is the issue ?

    Issue

    Object remain hanged after a short fall! :wacko:
    https://pasteboard.co/JKDIxs0.png

    • This reply was modified 1 month, 2 weeks ago by petropetro.
    • This reply was modified 1 month, 2 weeks ago by petropetro.
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