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Performance problem help needed

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  • #36276

    Hi,

    We have a problem in performance, our app is running at 9 fps at some moments.

    I read the docs but couldn’t identify exact problem in screenshot provided bellow, to be able to tell our 3d artist what could possibly cause the problem.

    I think the problem is: too much render calls and too much triangles.
    If those are the problems, I would like to know what to tell to our 3d artist, what to fix and how. I found just basic info out there…

    If someone can help me to identify crucial bottlenecks that would be awesome.

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    #36291

    Hi,
    Thanks for sending us your performance profile. I’d say the most performance-hungry things in your scene are postprocessing (especially SSAO) and the amount of draw calls (180 is really high). Try to disable SSAO and reduce the number of rendered objects in your scene (to do so, join your objects together to form a larger batches).

    Soft8Soft Tech Chief
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    #36294

    Hi Alexander,

    I noticed this happens only on chrome ( even incognito mode ).
    I performed same thing in edge chromium and it has almost identical numbers but fps is 54.

    My PC is hp g450 probook, i7 8th gen, nvidia 2 gb ram, and 16gb of RAM memory.

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    #36319

    Looks like some hardware issue. Can you please share the content of the chrome://gpu/ page?

    Soft8Soft Tech Chief
    X | FB | LinkedIn

    #36355

    also please check out this guide
    https://alteredqualia.com/texts/optimus/

    Chief 3D Verger | LinkedIn | Twitter

    #36357

    Yes,

    On Chrome:
    Unmasked Renderer: Google SwiftShader
    On Edge:
    NVIDIA

    Thanks a lot!

    I fixed it with this link in NVIDIA 3d settings and windows settings as well.

    #36362

    :good:

    Chief 3D Verger | LinkedIn | Twitter

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