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I’m trying to implement the ‘Pathfinding’ feature in Verge3D, here is a demo.
Click the ground, the player will auto walk to the target place along with the closest path.
Double click the ground, the player will teleport to the target place.
https://zjbcool.com/ | Gumroad | Twitter | YouTube | Bilibili
This is pretty cool and you solved some of the issues with pathfinding but there are some issues that I am experiencing in my own code too.
The demo dude has a hard time staying above ground on the path to the right of the castle.
The fact that it uses predetermined paths to make his way up an down stairs, around fields….very cool.
The actual laying down of a point on down click and then discriminating it vs. a rotation is great. How was this accomplished?
Any chance you might share the code?
Looks really cool!
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Glad you like it.
@xeon I will release a plugin with this feature, which based on three-pathfinding. you can get the code of its demo.
Thank you …. look forward to the pathfinding plugin
Pathfinding Plugin for Verge3D
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