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node editor for three.js

Home Forums Bug Reports and Feature Requests node editor for three.js

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #30252
    core3d
    Customer

    Hello,
    I just found an UX Engineer building a new node editor based on three.js, his approach is very good for my opinion and i would really love to see these kinds of features in verge3D.

    three.js node editor
    timeline

    #30263

    it looks nice, but we don’t really like the idea to use nodes other than for shader programming ;-)

    Chief 3D Verger | LinkedIn | Twitter

    #30284
    core3d
    Customer

    Fair enough :) you guys already doing a great job :good:

    #30289
    core3d
    Customer

    Wait a minute, are you gonna make a node graph editor inside a puzzle for custom shader generator? no pressure tho… :mail:

    #30292

    Not yet :) To elaborate further, node graph is perfect for creating sequential flow programs like shaders, but not that good for general purpose programing where you want to have events, loops, variables, procedures, etc.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 5 posts - 1 through 5 (of 5 total)
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