Home › Forums › Graphics / Blender › Next-level quality in webgl
- This topic has 7 replies, 4 voices, and was last updated 11 months, 1 week ago by
QiangGe.
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2025-01-09 at 5:11 pm #79742
Brameister
ParticipantJust how does one go about achieving this level of quality with awesome performance in webgl? I’ve tried and learned so much about materials and optimization in Blender, but still can’t come even close to something like this:
2025-01-09 at 7:28 pm #79746
solidCustomer2025-01-09 at 9:34 pm #79747Brameister
ParticipantSure, but did you put them both side by side? There’s no comparison. The quality of the first one is outstanding
2025-01-09 at 11:10 pm #79749
xeonCustomerWhat do you see as the quality difference? Is it the reflection maps, lighting, the bloom, the modeling?
From what I see the three js version has a higher mesh density gem, higher bloom setting, different lighting and a different reflection map. Other than that… I would think you could get these same results in V3D.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2025-01-10 at 2:29 am #79750
QiangGeParticipantWhat do you see as the quality difference? Is it the reflection maps, lighting, the bloom, the modeling?
The main difference is the caustics effect. In r3f, this is a basic component, whereas in Verge3D, there are fewer advanced features available, and it requires custom development.
2025-01-10 at 2:37 am #79752
QiangGeParticipantJust how does one go about achieving this level of quality with awesome performance in webgl? I’ve tried and learned so much about materials and optimization in Blender, but still can’t come even close to something like this:
If I introduce the r3f Diamond refraction material and caustics effect into Verge3D through a plugin mosaic, how much would you consider paying for it?
2025-01-10 at 10:24 am #79765Brameister
ParticipantWhat do you see as the quality difference? Is it the reflection maps, lighting, the bloom, the modeling?
Basically everything. I see a much sharper image, like it is being rendered in Cycles. The bloom is much more balanced, there also seems to be an autofocus and depth of field feature of some kind, reflections are so much better.
You guys really don’t see a huge difference? Here’s a side-by-side
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2025-01-13 at 1:44 am #79785 -
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