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Multiple UV Maps Assignment

Home Forums General Questions Multiple UV Maps Assignment

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Viewing 15 posts - 1 through 15 (of 25 total)
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  • #9311
    calbrecht
    Customer

    I’m working on a project where I need to have 2 overlapping images (png) been mapped to one single mesh.

    I’ve created:
    – 1 material applied to my mesh
    – 2 UV maps. (manually)
    – 2 textures each with a different image and applied to each of the UV maps.
    – Blender is set to Verge3D / Internal and I can see that my 2 images are applied to my mesh in Blender. Also rendering in Blender works.

    When I click on the “Sneak Peek” It shows the mesh but only one image is displayed, not both overlapping as I need.

    I have tried to create the material via nodes… but no luck! It does not show any image…
    What I’m I missing? Any help is greatly appreciated.
    Thanks,
    Cristiano

    #9316

    I have tried to create the material via nodes… but no luck! It does not show any image…
    What I’m I missing? Any help is greatly appreciated.

    If you used standart (not node) material you can’t use two UV’s but in node material it must work, can you share an example?

    Co-founder and lead graphics specialist at Soft8Soft.

    #9333
    calbrecht
    Customer

    Hi Mikhail!
    Sure! Do you need the Blender file? Or just few screenshots?
    Thanks,
    Cris

    #9334

    blend file helps the best.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9341
    calbrecht
    Customer

    Hi Mikhail,

    Here is the entire project (zip).
    As you will see in the Blender scene it shows my two images properly mapped on the cube. One with the red dots, and one with the blue starts.
    But when I sneak peek the cube shows with no mapping at all.

    Thanks for the help!
    Cris

    #9347
    calbrecht
    Customer

    Perhaps my issue is with the UV mapping… just guessing. Tks

    #9349

    Perhaps my issue is with the UV mapping… just guessing. Tks

    Corrected your example. If you just switch on th Node Matrial button, this doen’t mean that you material automaticly converted to Node system, you need manually put into material Texture nodes, connect them to specific UV’s and mix them. You also need to remove textures from standart textures slots.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #9361
    calbrecht
    Customer

    Great!
    I will review in few minutes.
    Thank’s for your help on this.
    Cris

    #9362
    calbrecht
    Customer

    Mikhail, now that that the mapping is working I would like to manipulate the images RGB via Puzzel. I don’t think on the current version this is possible.
    So what would be the syntax to do that via function from the project js?
    Thank’s,
    Cris

    #9363

    I would like to manipulate the images RGB via Puzzel

    It’s already possible without coding, check the lastest release.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9366
    calbrecht
    Customer

    Oh, I saw… you mean 2.9 right?
    Ok, I will download it today. If I run into issues I will reach out to you.
    Have a great weekend.
    Cris

    #9367

    Hi Cris,

    Yes, please update to the newest version. The Puzzle you are looking for is called set color. Have a great weekend too!

    Chief 3D Verger | LinkedIn | Twitter

    #9374
    calbrecht
    Customer

    Hi Yuri,
    Thank’s, I will be working on the project and definitely using the newest version. I’, still running Blender 2.79
    Cris

    #9382

    2.79 is ok, we are planning to support it for long time until Blender 2.8 goes stable and mainstream. :)

    Chief 3D Verger | LinkedIn | Twitter

    #9384
    calbrecht
    Customer

    Awesome! Thanks for letting me know.

Viewing 15 posts - 1 through 15 (of 25 total)
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