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Multiple Feature Requests

Home Forums Bug Reports and Feature Requests Multiple Feature Requests

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  • #12550
    Thatimster
    Participant

    I have been using Verge3D lately and really like the puzzles components system.
    There are a few features though that would take it to the next level:

    – Automatic Garbage disposal (freeing unused mesh instances that have been hidden and are not referenced in any events or following code).
    – Dynamic binding of event trigger data (“all objects” only includes objects from the beginning of the scene, not spawned instances)
    – Asynchronous functions (similar to js es6 promises)
    – local variables (only referenced inside loop or function to avoid selecting same object from list continuously)

    Are any of these on the to do list? Garbage collection would be must have in my opinion.

    #12553

    Hi,

    Thanks for suggesting that functionality for implementation in Puzzles. For now we only have the all objects puzzle issue in our todo list as this was reported earlier. I’d suggest we allow the community to upvote the other features, so if they are needed by many then we schedule them too.

    Chief 3D Verger | LinkedIn | Twitter

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