Home › Forums › Graphics / 3ds Max › Multi/Sub-Object Materials
- This topic has 7 replies, 5 voices, and was last updated 2 years, 6 months ago by
3dcgi.
-
AuthorPosts
-
2018-06-12 at 2:39 pm #4969
3dmdlb
CustomerIs there a way to use 3ds Max’ Multi/Sub-Object Materials and Object IDs in V3D?
2018-06-12 at 7:19 pm #4970
Mikhail LuzyaninStaffIt’s must work without any problems. Have you tried?
Co-founder and lead graphics specialist at Soft8Soft.
2018-06-13 at 6:18 am #49763dmdlb
CustomerGood Morning Mikhail,
sorry for not describe the problem in detail:
In my exported gltf-scene the Multi/Sub-Object Materials are correct, but i cannot adress them in puzzles.
In Puzzles all Materials inside the Multi/Sub-Object Material are only available as single Puzzles.
There is no Puzzle for the Multi/Sub-Object Material itself.2018-06-13 at 7:41 am #4979
Mikhail LuzyaninStaffOh, now I unerstand. Sorry, but there’s no multy/sub-object material for puzzles now, the only way is to divedive youur mesh into sub-objects and place the materials on htem separately.
Co-founder and lead graphics specialist at Soft8Soft.
2018-06-13 at 8:29 am #49813dmdlb
CustomerOk, no problem. Thanks for your reply!
2021-09-20 at 2:01 pm #44841jezuk
CustomerHi,
I know this post is old, but I could REALLY use Multi-Sub Object in Puzzles.
To break up a scene into multiple meshes in order to assign a material isn’t going to work for me because I have hundreds of meshes and just 3 materials in a single Multi/sub-object.
Please can you guys look at this because Multi-sub object is used very much in 3DS Max.
Thank you :)
2022-09-09 at 11:14 am #55683
karonteCustomerbut there’s no multy/sub-object material for puzzles now, the only way is to divedive youur mesh into sub-objects and place the materials on htem separately.
me too. it’s a must have feature. or can you please suggest us hot to get a list of materials from a single object?
regardsMR
2023-05-28 at 6:08 pm #64133
3dcgiCustomerHello,
i did face the same issue today on the watch hands of my latest model.
They are animated (thanks again to @kdv who helped me get it working) and minute and hour hands include 2 materials
To get this fixed, I did detach the parts using MatID2 and then i created a dummy for each hand, linking the 2 parts of the minute, and the 2 parts of the hour hands
Using a dummy will help you to get the materials assigned as required
Obviously, this isn’t the perfect solution, especially if you have hundreds of meshes, but it is at least a more or less good workaround
A little helper, for large scenes, is this 3ds script
Detach by ID
Using it quite often to split meshes into more manageable partsHope this helps
Senior CGI Artist @ 3DCGI.Studio #zerophotography
➤ Unreal Engine - 3ds max V-Ray
➤ Hyper-realistic 3D. Cars, Motorcycles, Products, Archviz Visualizations, 3D & VFX Animations -
AuthorPosts
- You must be logged in to reply to this topic.
