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Maya – UV linking issue

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  • #37696
    lumin8
    Participant

    I’m having issues in Maya relating to multiple UVs on an object. The texture orientation is incorrect. I’m using the UV texture linking and noticing that nothing is changing in Verge regardless of which UV channel I select. Any bugs related to this in the Maya version.

    #37697

    There was some bugs with UV-linking in old version of verge3d, what version do you use?

    Co-founder and lead graphics specialist at Soft8Soft.

    #37722
    lumin8
    Participant

    I’m using the current version which is I believe is 3.5. I feel that Verge sometimes ignores the name/association of the UV. Instead, it seems to be locked to “A” (first UV set in list) or “B” (second UV set in list). I found that if I emptied the UV and swapped them through copy/paste, it worked. Tough to explain but seemed to fix itself by me cutting/pasting/swapping contents of the UVs themselves. Selecting through texture association seemed to do nothing. Might this have something to do with 2 file nodes being shares with a single (1) place2dTexture node?

    I often rename things and noticed this might also be an issue. In one instance, I changed the name back to original and it seemed to work. If you change the name of a UV set that used to be something else in an early version, Verge might be associating with that older UV set name. Something to check. BTW, Maya version is 2020.

    #37733

    Try to delete all history on the object after renaming UVs.

    Co-founder and lead graphics specialist at Soft8Soft.

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