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Materials and Extreme PBR

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • #49002
    halligator
    Participant

    Hey all.
    I am all new to this very exciting app, and pretty new to blender as well as tool for architecture.
    My biggest issue as a Blender novice is the material creations. I am finding it hard to create good looking materials without wasting a lot time. So I decided to give the add on Exptreme PBR Nexus a go.
    In Blender it did wonders for me, and it speeds up my workflow enourmously. But now, when trying to create an app for configurating some cabins, It turns out that the material set-up included with the Extreme PBR add on is making my mesh invisible when starting the gltf file.

    The parts visible have either no material, or just a simple Principled BSDF material (the purple foundation)

    As you can see from the third screenshot, the add on creates different X_PBR_Mixers, which probably causing the issue.
    Is there a workaround or is this a common issue when using additional add ons togehter with Verge3d?

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    #49009

    Hi,

    perhaps you could attach a simplistic .blend file with all the textures packed in it (just a plane object with the material applied to it)?

    Chief 3D Verger | LinkedIn | Twitter

    #49015
    halligator
    Participant

    Yes of cource I can do that. For you to take a look at, right

    #49016
    halligator
    Participant

    Here is a packed file with only two of the materials (to keep it below 4mb)

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    #49026

    thanks for the file, we’ll take a look

    Chief 3D Verger | LinkedIn | Twitter

    #49418
    halligator
    Participant

    Hey again Yuri. Did you manage to take a look at the file, and suggest a workaround or solution?

    #49420

    We looked at the file and we reproduce crash, I think it ust be fixed, but the materials are so complex so even one will freeze any app to death, better not to use this addon.

    Co-founder and lead graphics specialist at Soft8Soft.

    #49453
    halligator
    Participant

    ok thanks. Very nice to know.

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